![]() ![]() There are many different Commander traits available, which either have a direct effect on battles or give the Commander bonuses outside of battles.Įach month a commander has a very low chance to die if its Health is not high enough and the commander doesn't have the commander trait matching the current terrain. ![]() Levies have no cost when unraised, and have a monthly cost of 3 Gold per thousand when raised.Įach army can have one Commander, a character who commands the army and uses its Martial skill to improve an army's Advantage. They are not very impressive on their own, but are used in great numbers to complement more important troops. Levies are conscripted peasants that make up the bulk of all armies. Men-at-arms can have their size increased for the same cost as recruiting them. Other men-at-arms have 100 soldiers and the number of soldiers for levies is their total amount. Heavy cavalry and asawira have 50 soldiers. Strength: Represents how many soldiers are in the unit and affects the total amount of stats.Screen: Each point blocks 0.33 damage during the retreat phase. ![]() Pursuit: Each point causes 0.17 damage during the retreat phase.Each point allows taking 1 damage before losing all strength. Toughness: Reduces losses caused by damage (both routed and killed).Damage: Each point causes 0.03 damage during the battle phase. ![]() So experiment away, and find your faction that suits your playing style. Whichever you choose, each faction brings a completely different gameplay experience to Total War: ROME II™. Some rely on client-nations or vassals to boost their economic growth, while others are more trade-focussed. Some factions rely more on mercenaries for their military might some prefer to train their own. Players would be wise to keep an eye on such individuals…They play a key role throughout the campaign which can make the difference of winning and losing. You’ll direct the actions of famous characters from history, and if they’re not out in the field commanding your armies, they’ll be politicking in the senate house, or its cultural equivalent. Players will need to work with – and in certain circumstances against – their faction’s internal political system. Some factions are split into a number of playable families, which bring further unique benefits to their base faction traits. Each will have its own dilemmas to face and different styles of army to manage. Each brings unique commercial, military and political strengths, its own agents and political system, and three tech trees representing civic, military and engineering disciplines. The playable factions represent key powers within the Greco-Roman, Barbarian, and Eastern cultures, and each offers a notably different and deeper form of gameplay experience from those in previous Total War games. This page is your source for background information about each of the playable factions: their starting position on the campaign map, their civic and military focus, and some of their key battlefield units.Each faction has their own special attribute. Ranging from the Spanish coast to the far-flung, exotic kingdoms of the east, the campaign map for Total War: ROME II™ is breath-taking in scope, and a study in detail and variety. ![]()
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